About the studio:
Are you passionate about the future of games, reimagining beloved IPs in VR, and reaching a wide audience? Flat2VR Studios is transforming beloved flatscreen titles into immersive VR experiences, partnering with top developers and modders to deliver high-quality adaptations for Meta Quest, PSVR2, and SteamVR. Join our growing team of creative, innovative individuals and help shape the future of XR!
About the job:
Would you like to join a team of dedicated technical and vfx artists who are pushing the boundaries for what can be done in VR? Are you interested in working on massive, genre-defining IPs as well as in-house independent titles? Then this new position could be exactly what you’ve been on the hunt for!
To help us support epic, unannounced projects we’re looking for a technical artist or graphics engineer/programmer skilled with Unreal Engine’s render pipeline.
The ideal candidate would have :
Remember there is no need to fill every point, this is for an ideal candidate only, we will review each submission.
If you know all there is to know about mobile optimization and VR, great, if not, no problem. What we’re really looking for is an individual with strong working knowledge of Unreal Engine 4 and/or 5 and graphics programming. Your team will be a safe space to learn, grow, communicate and achieve your goals.
Responsibilities:
We are a team of experienced technical artists with a solid working knowledge in game optimization, VFX, shaders,… and we’re counting on you to round up our skill-set with your math skills and cool low level optimization wizardry! Under your lead technical artist, here are a some responsibilities we would love your help with:
Bonus if you have…
You’ll love working here if you’re into…
We work on very varied projects in a caring, crunch-free setting. We are fully remote with occasional & optional meet-ups. Work hours and style can be accommodated to your needs along the central European to US time-zones.
We strongly encourage people of marginalized gender & sexual identities, backgrounds, physical limitations and neuro-divergences to apply.